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1978-03-05
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Amiga 3D Graphic Programming in BASIC shows you how to
create the basic objects used in generating three dimensional
graphics, how to combine these objects into a graphic, and how to
generate a shadowed and reflecting graphic from these object
groups. The most amazing thing about all this: You'll learn how to do
it in the Amiga language anyone can understand AmigaBASIC!
Topics include:
Basics of ray tracing
Using an object editor to enter three-dimensional objects
Material editor for creating parameters of color, shading and
mirroring of objects
Automatic computation in different resolutions
Using any Amiga resolution (low-res, high-res, interlace, HAM)
Different light sources and any active pixel
Save graphics in IFF format for later recall into any IFF compatible
drawing program
Mathematical basics for the non-mathematician